Project Tag: Turn-based system
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Untitled RPG

Featuring: gear-based skills, enemy AIs, game jobs evolution, an attribute growth system and a turn based battle system.
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Dragons and dungeons

Turn-based battle with multiple actors. Active/passive skills. Custom battle dialogs. Complete unique inventories for each actor.
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Shadow of ferenor

A dungeon generation with overlapping treatment, random events that could happen on each room and a custom combat system with back row characters and custom actions.
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Bali

A small proof of concept for a card game. We talk about turn battle routine, queued log and cards data.